This program’s goal is to secure funding for the first print run of Ludum’s Oceania:Twist in Time, making it available for teachers in the Hawaii District of Education. With this first successful run, Ludum Games will be able to propel forward as innovators in the field of education and bring educational culturally based games into school curriculum nation wide.
Funding will be open from September to November 18th, 2017. After securing funds, our initial first print run of Oceania will be produced during the first two weeks of December and ready for shipment by the end of December.
Ludum designs and distributes games for teachers to meet state standards for culture-based education; games tested in and out of the classroom to maximize relevance and game play. Ludum games focus on teaching students in the classroom about the culture in which they live, providing building blocks for relationships outside the classroom, and cultural exposure for those outside the classroom. In an ecosystem of traditional board game companies like Cartamundi, Asmodee, and Hasbro (Wizards of the Coast), which have games that focus on math, reading, and history, Ludum focuses on culture specific elements for incorporation into board games. Additionally, Ludum provides a cost effective dose of culture that can be enjoyed over and over without having to find an extra grant from the school, schedule a bus, and get permission slips signed.
Through Ludum, Teachers find a cost effective way to build culture based curriculum and fulfill state requirements for culture-based education. Students build critical non-cognitive skills through intuitive learning. Those outside the classroom have an opportunity for great games that increase cultural exposure
The team is lead by co-founders Jordan and Mackenzie Franklin, who bring two unique sets of skills. Jordan is responsible for business management and manufacturing. Mackenzie Franklin is a local TFA Hawaii Corps Member and Middle School teacher on the Big Island of Hawaii and is focused on game content creation, testing the games in general and special education classrooms and recruiting artists and team members for current and future projects. Artwork for Ludum’s Oceania:Twist in Time was provided by local TFA Hawaii Corps Member and Teacher Jaqueline Anton whose portfolio can be found at https://www.jacquelineantonart.com.
Ludum’s Oceania:Twist in Time:
Oceania is the flagship project for Ludum Games, targeting the standards for the 7th Grade Pacific Islands course.
The standards covered include:
Understanding change and/or continuity and cause and/or effect in history, use the tools and methods of inquiry, perspective, and empathy to explain historical events with multiple interpretations and judge the past on its own terms
Understand important historical events in the Pacific region (including benchmarks: Explaining why foreigners [including explorers, traders, whalers, and missionaries] came to Oceania and examine the resultant political [including colonization], social [including decline of population and demise of culture], and economic [including trade and diminishing resources] impact on the indigenous people and Analyze conflicting beliefs, values, and norms of the indigenous populations and the European explorers/settlers and explain the impact of those differences])
Understand culture as a system of beliefs, knowledge, and practices shared by a group and understand how cultural systems change over time.
Use geographic representations to organize, analyze, and present information on people, places, and environments and understand the nature and interaction of geographic regions and societies around the world.
Understand economic concepts and the characteristics of various economic systems.
Oceania is a game where students assume the role of a nation or territory in Oceania and attempt to complete an objective that changes based on the time period that their nation is from. This objective can be done through trade with other participants, combat and conquest, or nation specific events like tourism, whaling, or conversion. The information for these nations and territories is from Reilly Ridgell’s Pacific Nations and Territories:The Islands of Micronesia, Melanesia, and Polynesia, Fourth Edition. Each student will have an individual nation card with short summaries of the nation, a custom “secret agenda,” and resources that the nation uses throughout the game to negotiate and insight conflict with one another.
The following videos provide a visual introduction to the exciting game of Oceania, as well as a look at how the game is set up and played.